Coach / Guides / Glossary

Football words

45 words coaches, commentators and players use, in plain English. Where the site shows it, follow the link to see it drawn.

A

Advantage
When the referee lets play go on after a foul because stopping it would help the team that broke the Law. See it

B

Back-pass rule
A goalkeeper may not pick the ball up when a teammate deliberately kicks it to them, or straight from a teammate's throw-in. It applies from 5v5 upwards. See it
Ball mastery
Lots of small touches with every part of both feet, usually on your own, to build close control. See it
Body shape
How a player stands to receive the ball. "Open" body shape means side-on, so they can see more of the pitch. See it
Box-to-box
A midfielder who both attacks and defends, running from one penalty area to the other.
Build-up
Moving the ball forward from the back with passes, usually starting with the goalkeeper. See it

C

Channel
A strip of the pitch running from end to end, such as the space between a full-back and a centre-back.
Counter-attack
Attacking quickly the moment you win the ball, before the other team can get back into shape. See it
Counter-press
Pressing straight away to win the ball back in the seconds after you lose it. See it
Cover
The second defender's job: a few metres behind the first, at an angle, ready if they are beaten. See it
Cut-back
A pass from near the goal line back towards the penalty spot, for a teammate arriving to shoot. See it

D

Drop ball
How play restarts after the referee stops it for something that isn't a foul, such as an injury. The ball goes to the team that last touched it. See it

F

Facilitator
The adult who helps a 3v3 game run, instead of a referee. They help the children decide things for themselves. See it
False nine
A centre-forward who drops deep into midfield instead of staying up front, to drag a defender out or make an extra midfield player.
First touch
How a player controls the ball when it arrives. A good first touch moves it where they want to go next. See it
Formation
The shape a team lines up in, written from the back: a 4-3-3 has four defenders, three midfielders and three forwards. The goalkeeper isn't counted. See it

H

Half-space
The strip between the wing and the middle of the pitch, a good place to receive the ball between defenders.
Half-turn
Receiving the ball side-on, so the first touch can go forwards instead of back. See it
High press
Pressing the other team near their own goal, to win the ball close to yours. See it

J

Jockeying
Defending side-on and on your toes, backing off slowly and waiting for the moment to tackle. See it

L

Low block
A team defending deep, close to its own penalty area, with little space between its lines. See it

M

Man-marking
Defending by staying with one opponent, wherever they go.

O

Offside
A Law that stops attackers waiting behind the defence for the ball. Not used in 3v3, 5v5 or 7v7. See it
Overlap
A run round the outside of a teammate who has the ball, usually a full-back going past a winger. See it
Overload
More of your players than theirs in one part of the pitch, such as 3 against 2 on one wing. See it

P

Pass-in
In 3v3, 5v5 and 7v7, the ball is passed or dribbled back in from the touchline instead of thrown. See it
Power play
An optional rule in some 5v5 and 7v7 leagues: a team that is several goals behind may add a player until the gap closes. See it
Pressing
Closing down the player with the ball to stop them playing forward or to win it. See it
Pressure
The first defender's job: close down the ball, slow the attacker and show them one way. See it

R

Retreat line
In 3v3 to 7v7, the team without the ball drops behind a line, usually halfway, at goal kicks and when the keeper has the ball, until it is in play. See it
Rolling substitutes
Players can come off and go back on as often as the coach likes. Used in all youth formats from 5v5. See it
Rondo
A keep-ball game with players round the outside and defenders in the middle, such as 4 against 1. See it

S

Scanning
Looking around, over each shoulder, before the ball arrives, so you already know what to do with it. See it
Second-last opponent
The player offside is measured against: usually the last outfield defender, because the goalkeeper is the last. See it
Show them inside or outside
Where a defender stands to force the attacker one way, usually away from goal or onto their weaker foot. See it
Sin bin
A temporary dismissal for dissent, used in grassroots football in England. How long it lasts depends on the length of the match, so check your league's rules.
Small-sided game
A game with fewer players on a smaller pitch, such as 4v4. More touches and decisions for everyone. See it
Switch of play
Moving the ball quickly from one side of the pitch to the other, where there is more space. See it

T

Tekkers
Slang for technique: skill on the ball. "He's got tekkers."
Third-man run
A run timed so that a pass goes from A to B and straight on to C, who was already moving. See it
Transition
The moment the ball changes hands, when a team has to switch from attacking to defending or the other way round. See it

U

Underlap
Like an overlap, but the run goes on the inside of the player with the ball.

W

Wall pass
A one-two: pass to a teammate and run, and they pass it straight back into your path. See it
Weaker foot
The foot a player uses less. Practising with it early makes a big difference later. See it

Z

Zonal marking
Defending by covering an area of the pitch rather than following one opponent.