Tactics / Pressing
Press on a trigger
Wait, stay compact, and press all together when something tells you to: a pass to the touchline, a bad touch, a pass backwards.
Why it works
One player pressing on their own is easy to play round. A press only works if everyone goes at the same moment, so the team needs a shared signal.
What players do
- Agree the triggers before the game. A pass to the full-back is a common one.
- The nearest player presses, curving the run to block the pass back inside.
- Everyone else steps up to mark the nearest passing option.
Common mistakes
- One player presses alone while the rest watch.
- Running straight at the ball, so the easy pass inside stays open.
- Pressing without a trigger, so players get tired and spread out.
With young players
For older groups. Younger players learn more from simply winning the ball 1v1.
Drawn on a 105 × 68 m pitch, showing the part where it happens. Orange attacks left to right and the other team is in blue; numbers are the usual shirt numbers for each position.
Put it into your own team's plan in the team builder, and see what it asks of each player.
What it asks of each player
The same idea, from every line of the team. Set it up for your own team in the team builder.
- GKGoalkeeper
- Stand higher behind the back line to sweep balls over the top.
- Talk: shout the trigger word if you see it first.
- Be ready to sweep the long ball that beats the press.
Position guide: Goalkeeper
- DEFDefenders
- Step up behind the press so the gap stays small.
- Mark their forward tightly the moment the trigger happens.
- Do not let a gap open between you and midfield.
Position guide: Centre-back · Full-back
- MIDMidfielders
- Mark the nearest passing option when the trigger happens.
- Watch for a bad touch or a pass to the touchline: that is the moment.
- Press the next pass, not the player who just passed.
Position guide: Holding midfielder · Central midfielder · Attacking midfielder
- ATT
Practices that train it
Start with the first, and build up to the game.
defending · 18 min · 8 to 14
Win it high
A small-sided game where a goal scored within ten seconds of winning the ball in the attacking third counts triple. It rewards pressing together.
possession · 12 min · Groups of 7
Rondo: 5 against 2
Five keep the ball from two. The two defenders must work together: one presses, the other cuts out the pass through the middle.
dribbling · 10 min · 6 to 16
Dribble and steal
Everyone dribbles in a square. Two stealers try to win a ball. A busy start where everyone is on the ball from the first minute.