Match moments / Set pieces

Take a quick throw-in

Most throw-ins are lost because nobody moves. Getting free, throwing to feet and spinning in behind keep the ball and can set an attack going.

In the match

Play it as
  1. Decision 1Midfielder
  2. Decision 2Full-back
  3. Decision 3Winger
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  • Us
  • Them
  • Pass
  • Run
  • Dribble

You are 8, our central midfielder.

Your marker is touch-tight. How do you get free for the throw?

Play the build-up, then choose.

How you know it is happening

  • The ball goes out for a throw to us.
  • Our nearest players are marked.
  • The thrower has picked up the ball.

Why it works

At a throw-in the thrower is out of the game and every opponent can mark someone. Movement makes space: away and back for the short one, a spin for the long one. A throw to feet that comes straight back gets the thrower back into the game.

Your job, by position

  • FB
    Full-back and wing-back
    • Pick it up quickly and throw to feet.
    • Step straight back on to the pitch after the throw.
  • CM
    Central midfielder
    • Move away, then come back sharply.
    • Play it first time back to the thrower.
  • W
    Winger and wide midfielder
    • Stay wide and high, then spin in behind as the ball comes back to the thrower.
  • DM
    Holding midfielder
    • Stay behind the throw as the safe option.
    • Switch it if the near side is crowded.
  • ST
    Striker
    • Pull your centre-back away, to make space for the runner.

How to explain it

  • Practise throw-ins in every game: a quick one is the best one.
  • Teach "away and back" with a cone: touch it, then come short.
  • In 5v5 and 7v7 it is a pass-in or dribble-in instead, with opponents standing back.

On the training pitch

  1. With a friendReceive on the half-turnThe technique underneath it, with one friend.
  2. The practiceGive and goThe same decision, over and over, with a little pressure.
  3. The gameThe gameA small-sided game set up so the moment keeps happening.

Set the game up so it keeps happening

  • All restarts are throw-ins, taken within five seconds.
  • A point for keeping the ball for three passes after a throw-in.

Three things to say

  • Away, then back.
  • Throw to feet.
  • Step on and go again.

On Saturday

For the player
For the coach

Tick them off on the day. Nothing is saved: print the page if you want to keep it.

After the whistle

Ask yourself

  • How many of our throw-ins did we keep?
  • Did you move away before you came short?

What to look back on

  • Which side did we lose throws on, and why?

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