Match moments / Set pieces

Defend a throw-in

Defending a throw-in is three jobs at once: mark goal side, cover the space inside, and win it against the touchline.

In the match

Play it as
  1. Decision 1Midfielder
  2. Decision 2Centre-back
  3. Decision 3Full-back
28765
  • Us
  • Them
  • Pass
  • Run
  • Dribble

You are 8, marking their nearest player.

Your player is moving to get free for the throw. How do you mark them?

Play the build-up, then choose.

How you know it is happening

  • A throw-in to them in our half.
  • Their players start moving to get free.
  • The touchline is next to the receiver.

Why it works

A throw-in is the one restart where the receiver almost always has their back to goal and the touchline next to them. Tight goal-side marking takes the short throw away, and the touchline helps us win the long one.

Your job, by position

How to explain it

  • Freeze the throw and ask each player: who are you marking, and are you goal side?
  • Teach "tight, side-on, wait".
  • Remind the cover player to talk.

On the training pitch

  1. On your ownNeeds a friend or the teamIt is about reading other players, so there is no honest way to practise it alone.
  2. The practiceDefend the gateThe same decision, over and over, with a little pressure.
  3. The game2v2: pressure and coverA small-sided game set up so the moment keeps happening.

Set the game up so it keeps happening

  • Start every attack with a throw-in. Defenders score for winning it within five passes.
  • Defenders score double for forcing the ball out.

Three things to say

  • Goal side.
  • Cover inside.
  • Wait for the heavy touch.

On Saturday

For the player
For the coach

Tick them off on the day. Nothing is saved: print the page if you want to keep it.

After the whistle

Ask yourself

  • Did your player ever get free from a throw?
  • Did you have cover when you pressed?

What to look back on

  • How many of their throws did they keep?

Next moment: A free kick near their box All match moments