Tactics / Build-up
Width and depth
When your team has the ball, spread out. Wide players stretch the pitch across, a striker and a deep midfielder stretch it from front to back.
Why it works
Defenders can't cover a big area. The more you stretch them, the bigger the gaps between them, and the more time your players have on the ball.
What players do
- Wide players: touchline to touchline, so you can see the whole pitch.
- One player always high and one always deep, so there is a pass forward and a pass back.
- Get into positions where you can see the ball and the goal.
Common mistakes
- Everyone runs towards the ball, so the team is one tight bunch.
- Wide players drifting inside, where the defenders already are.
- Nobody staying deep, so there is no safe pass back.
With young players
Young players bunch around the ball. Use a rule: one player in each half of the pitch at all times, or a "stay wide" zone down each side.
Drawn on a 105 × 68 m pitch, showing the part where it happens. Orange attacks left to right and the other team is in blue; numbers are the usual shirt numbers for each position.
Put it into your own team's plan in the team builder, and see what it asks of each player.
What it asks of each player
The same idea, from every line of the team. Set it up for your own team in the team builder.
- GKGoalkeeper
- Be the deepest player, a safe pass back.
- Stand where both centre-backs can see you and pass back.
- Call "time" when a defender has space to turn.
Position guide: Goalkeeper
- DEFDefenders
- Split wide and drop off to make the pitch long.
- Full-backs: get your heels on the touchline when we have it.
- Centre-backs: stand far enough apart that one pass cannot reach both of you.
Position guide: Centre-back · Full-back
- MIDMidfielders
- One stays deep, one goes high; never both level.
- The deep one stays behind the ball and faces forward.
- The high one stands in a gap between two of their players, not in front of one.
Position guide: Holding midfielder · Central midfielder · Attacking midfielder
- ATT
Practices that train it
Start with the first, and build up to the game.
game · 15 min · 6 to 10 (3v3 to 5v5)
Four-goal game
Each team attacks two goals on the far corners. When one goal is crowded, switch the play to the other.
possession · 18 min · 8 to 14
Switch it
A game with two wide channels. A goal counts double if the ball has been through both wide channels in the move. It teaches players to move the ball to where the other team is not.
game · 15 min · 8 to 12 (4v4 to 6v6)
End-zone game
Score by dribbling into the end zone, or by receiving a pass in it. Encourages running with the ball and forward passes.