Tactics / Transitions

The keeper starts the counter

When the keeper catches a cross or a shot, their attackers are all near our goal. A quick throw to a wide player can start a counter before they get back.

TransitionFrom 5v5Match moment: We have just won itMatch moment: Defend a free kickMatch moment: Defend a crossMatch moment: The keeper starts the counter

GK547119
  • Us
  • Them
  • Pass
  • Run
  • Dribble

Why it works

The few seconds after a catch are the moment the other team is most out of shape. A fast, accurate throw beats several players at once.

What players do

  • Wide players sprint wide and forward the moment the keeper catches it.
  • The keeper looks up straight away. If it is on, throw or roll it quickly.
  • Throw to a player facing forward, with space in front.
  • If nothing is on, slow down and set up to play out.

Common mistakes

  • The keeper holding the ball too long while everyone gets back.
  • Wide players walking out of the box.
  • Throwing long and hopeful to a player who is marked.

With young players

Keepers in 5v5 and 7v7 love this. Teach a firm overarm or a low rolled throw, and make sure they know they can also slow down.

Drawn on a 105 × 68 m pitch, showing the part where it happens. Orange attacks left to right and the other team is in blue; numbers are the usual shirt numbers for each position.

Put it into your own team's plan in the team builder, and see what it asks of each player.

Next: Win it, then get out of the crowd

What it asks of each player

The same idea, from every line of the team. Set it up for your own team in the team builder.

  • GK
    Goalkeeper
    • Catch, look, throw. Fast if it is on, calm if not.
    • Throw it to a full-back on the side away from their players.
  • DEF
    Defenders
    • Full-backs: sprint wide to give a target.
    • Take your first touch forward.
  • MID
    Midfielders
    • Show for the second pass.
    • Play forward early, before they get back.
  • ATT
    Forwards
    • Stay up the pitch, so the counter has someone to find.
    • Run as soon as the keeper catches it.

Practices that train it

Start with the first, and build up to the game.