Tactics / Pressing
Press with a cover shadow
Press the ball on a curved run, so the opponent you are leaving behind stays in your "shadow", hidden from the passer.
Why it works
One player can press the ball and block a pass at the same time. That means the team needs fewer players to press, and the rest can stay in shape.
What players do
- Before you press, check who is behind you.
- Curve your run so that player is directly behind you, in line with the ball.
- Keep them in your shadow as you get close.
- Push the ball sideways or backwards, not forwards.
Common mistakes
- Running straight at the ball, so the pass behind you is wide open.
- Curving so much that you never actually get close.
- Looking only at the ball and losing track of the player behind.
With young players
Show it with torches or a sunny day: the player behind you is in your shadow. Then play 1v1 plus a target player.
Drawn on a 105 × 68 m pitch, showing the part where it happens. Orange attacks left to right and the other team is in blue; numbers are the usual shirt numbers for each position.
Put it into your own team's plan in the team builder, and see what it asks of each player.
What it asks of each player
The same idea, from every line of the team. Set it up for your own team in the team builder.
- GKGoalkeeper
- Nothing new.
- Watch the player hidden behind our presser: if the shadow slips, shout.
Position guide: Goalkeeper
- DEFDefenders
- Mark the striker; the press will force the ball sideways.
- Stay close to the striker so the forced pass sideways is the only one on.
- Step up the moment the ball goes sideways.
Position guide: Centre-back · Full-back
- MIDMidfielders
- Use cover shadows too, when you press their midfielders.
- When you press a midfielder, curve so their forward is behind you.
- Pick up the hidden player if they move out of the shadow.
Position guide: Holding midfielder · Central midfielder · Attacking midfielder
- ATT
Practices that train it
Start with the first, and build up to the game.
defending · 18 min · 8 to 14
Win it high
A small-sided game where a goal scored within ten seconds of winning the ball in the attacking third counts triple. It rewards pressing together.
defending · 12 min · Pairs, any number
Defend the gate
The defender learns to close down fast, slow down, and stop the attacker getting through a gate.
possession · 12 min · Groups of 7
Rondo: 5 against 2
Five keep the ball from two. The two defenders must work together: one presses, the other cuts out the pass through the middle.