Tactics / Chance creation
Attack the half-space
The half-spaces are the two channels between the middle and the wings. A player receiving there can pass, shoot or cross, and is hard to mark.
Why it works
In the half-space a defender is never sure whose job you are: the full-back's or the centre-back's. From there you can see the goal, the wing and the middle.
What players do
- Picture the pitch in five lanes: two wings, two half-spaces, the middle.
- Midfielders and inside forwards look to receive in a half-space, facing forward.
- The winger stays wide, so the full-back cannot step inside.
- From the half-space: a pass behind for a runner, a cut-back, or a shot.
Common mistakes
- Wingers coming inside into the same lane as the midfielder.
- Receiving in the half-space with your back to goal.
- Forgetting the far half-space: the switch is often on.
With young players
Chalk or cone five lanes on the training pitch and play a game where a goal counts double if the pass before it came from a half-space.
Drawn on a 105 × 68 m pitch, showing the part where it happens. Orange attacks left to right and the other team is in blue; numbers are the usual shirt numbers for each position.
Put it into your own team's plan in the team builder, and see what it asks of each player.
What it asks of each player
The same idea, from every line of the team. Set it up for your own team in the team builder.
- GKGoalkeeper
- Nothing new.
- Play into the half-space when it is on.
Position guide: Goalkeeper
- DEFDefenders
- Full-backs: hold the width if the winger comes in.
- Look for the pass into the half-space.
Position guide: Centre-back · Full-back
- MIDMidfielders
- Receive in the half-space, half-turned.
- Receive half-turned so you can see goal.
- Pass, shoot or cross: you have all three.
Position guide: Holding midfielder · Central midfielder · Attacking midfielder
- ATT
Practices that train it
Start with the first, and build up to the game.
possession · 15 min · 11, or adapt to 3v3 with three
4v4 with three floaters
Two teams of four. Three floaters always play for the team with the ball, so it is 7 against 4 in possession. Find the free player, then switch the play.
turning · 12 min · 4 to 10, plus a goalkeeper
Receive, turn and shoot
A striker receives with their back to goal, a defender behind. Turn and shoot, or lay it off and go again.
possession · 18 min · 8 to 14
Switch it
A game with two wide channels. A goal counts double if the ball has been through both wide channels in the move. It teaches players to move the ball to where the other team is not.